Red Essence Games focuses on The Three E’s of the Entertainment Industry; to entertain, to educate, and to elevate. We strive to create experiences that are engaging, will make people think, and are visually pleasing.
Meet the Team
After diving into Super Mario Bros on the SNES at the age of 3, Nik knew that video games would always hold a special place in his heart. This, coupled with Nik's passion for art, music, and storytelling lead him to begin development on Mask Of Semblance. He and his longtime friend, Arman Ayrapetyan, created their studio in the city they grew up in, Philadelphia. Nik earned his Bachelor of Fine Arts at the Pennsylvania State University and specialized in Concept Art and Digital Media. He was previously the Art Director and Concept Artist at Nectar Game Studios. Working in the video game, film, and trading card game industries gave him the pipeline understanding he needed to begin his own project. Most notably, he has produced work for Fantasy Flight games, working on the Lord of the Rings and Game of Thrones TCGs.
As an immigrant from Armenia at the age of 2 with English as a second language, Arman learned how to read by playing through the Legend of Zelda, Ocarina of Time with his best friend teaching along the way. He grew up playing JRPGs and story based games, which are still some of his favorite games to date. He earned his Bachelor of Science in Computer Science at Drexel University and specialized in Artificial Intelligence and Human Computer Interaction. He has experience in multiple coding disciplines, and creates trading card games and board games in his free time. Arman's wide range of video game interests allow him to approach game design from multiple viewpoints, and helps him integrate what truly makes games fun.
Gareth is a musician and writer based in Brighton (UK) known predominantly for his work with the now defunct international metal band Slice The Cake, who received acclaim in underground music circles for their catalogue of deeply conceptual recordings. At first contracted for voice acting, his role expanded to include writing, assisting the team with fleshing out the narrative of Mask of Semblance.
Sound designer from Belgrade, Serbia, passionate for making sound for everything with pretty colors. After 7 years in TV, movie and theater audio production, found his way to his real love of multidiscipline sound design for game development. Now, after 5 years in that field, still getting kicks for every new game development project.